be great, and allow us to mro

Removing the D from them would be great, and allow us to mro totem sets very nely.
Dread Lord SunSoarer wrote:Removing the D from them would be great, and allow us to mro totem sets very nely. This is something that really needs to happen. Taking the four (orloser to five sonds with human retion and server lag) sonds to lay totems is hardly even worth it in five-man instaes anymore outside of bosses, the mobs just die so fast and are so easy. And they’ve always been not worthwhile in PvP save for a selt few fution totems. So that leaves, what… raids? One aspt at the very end of the game to make the most of ourlass’ore mhan that Blizzard is hellbent on lodging in our anuses?
nod. All they really need to do to make me happy (as far as totems anyway) is remove the D and make talented totems “extra’s” rather than “instead of’s”… and maybe give me a little kart Ian drag them along on :-) .
I believe that the best way to deal with theonstant resetting of totems is to use a mhan I have seen proposed before. It’s tohange around the futionality of Totem Rall so that instead of dismissing the existing totems and getting a small amount of mana bk; it should make the totems youurrently have down automatally be reset at theasters feet for just one globalooldown and aertain amount of manaost while the totem’s tive timerontinues toount down. I think this would solve the soloing problem of even wanting to drop totems, and also make the Shaman’sore mhan more mobile, whh is to say mobile at all. And it would play very nely into the whole 5 minute timers most of the totems have now, whhurrently have very little use outside of boss fights. Making the talented totems not take up any of theurrent totem element slots would be ne. Though, I think Bliz would add in someonditions to sh futionality. Sie,urrently wean not have both ToW and the Flametounge totem down, whh Bliz may see as a bit OP (though in the end it sh a thing may not be thease), if they gave us this futionality, if only from the stand point that Shamans have never had this mhan open to them before. Aondition Iould see them making is if ToW is down, and then the Shaman puts down a Flametounge totem the ToW is destroyed, and visa versa. Also, on the idea that we have an AOE earth totem, I too like the idea if only to not have to rely on the fire totems for some of my AOE damage. But again I think Bliz may see this as too OP (whh again may not bee thease) sie Shamans would now be able to drop a fire AOE, an Earth AOE and then startasting spells. Again, aondition Iould see for this is that if one of the Fire AOE totems are down, then you drop the Earth AOE totem, it destroys the Fire AOE totem. But really, in terms of the original making an earth AOE totem would still berap for Elementals sie it would also be alose range AOE. I think having aouple of new AOE spells that still kind of use the totem mhan would be ne. Something like this maybe: Fire Totemhking: “Regent” Requirement – The Shaman must have a fire totem tive for this spell to bomeastable. The Shaman pks up hisher fire totem and throws it at a lationalling forth a lava flow that damages enemies within a X range of where the totem landed for Y damage per sond. When the shaman throws hisher totem, the shaman is refunded the manaost of the totem and the fire totem is destroyed. Have a range of 30 yards, a 2-3 sase time, and maybe have aooldown timer. Earth Totemhking: “Regent” Requirement – The Shaman must have an earth totem tive for this spell to bomeastable. The Shaman pks up hisher earth totem and throws it at a lationalling forth a powerful earthquake that damages enemies within a X range of where the totem landed for Y damage per sond. When the shaman throws hisher totem, the shaman is refunded the manaost of the totem and the earth totem is destroyed. Have a range of 30 yards, a 2-3 sase time, and maybe have aooldown timer.


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